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Garry's Mod - DarkRP Server Rules

gnlg.gg

GNLG Server Rules

GNLG - Rules - Updated 24/07/2025

All rules are subject to change by the management team. Rules are shown on initial spawn.

Welcome to GNLG. The rules below are established to ensure a safe, fair, and enjoyable experience for all players. Please review them carefully. Ignorance of these rules is not an excuse.

1 - Cheating, Glitches, Hacking

1.1 Unauthorized scripts, hacks, or cheats are strictly prohibited unless approved by Management and Development.
1.2 Using any in-game exploit to your advantage is forbidden.
1.3 Ban evading by using alternate accounts will result in a full IP restriction.

2 - RP Scenarios & In-Game Attitude

2.1 Major RP actions (e.g. terrorism) require a valid RP backstory.
2.2 You must always value your life when outnumbered or disadvantaged.
2.3 Do not break RP under any circumstance, unless in a staff sit.
2.3.1 Failing to act according to your character’s backstory may result in punishment.
2.4 Disconnecting during active RP/combat is not allowed without notifying staff.
2.5 OOC chat is for non-RP communication. Do not use it for in-RP information.
2.6 Hostages may only be held for 15 minutes.
2.6.1 After 5 minutes of no interaction with a hostage, you must release them.
2.7 Report rule-breakers; do not use their actions to justify your own rule-breaking.

3 - RDM

3.1 RDM is killing or injuring without RP context or initiation.
3.2 You may return fire if attacked without reason or provocation.

4 - Attitude In Game

4.1 Trolling is never allowed.
4.2 No use of mic to annoy others (e.g. soundboards).
4.3 All players must speak and understand English.
4.4 Racism and discrimination are strictly forbidden.
4.5 No in-game item sales for real-world value.

5 - New Life Rule

5.1 New life begins when you are killed legitimately.
5.1.1 RDM deaths do not count toward NLR.
5.2 You may not return to the same RP for 5 minutes after death.

6 - Metagaming / Powergaming

6.1 No use of out-of-game knowledge for in-game advantage.
6.2 Do not reveal bases or player locations via OOC chat.
6.3 You may not know another player’s name unless they tell you in RP.
6.4 Stream sniping is not allowed.
6.5 Do not RP scenarios that cannot be executed in-game (e.g. “bombs in pocket”).

7 - Combat Areas / Gang Capture Points

7.1 Paramedics cannot fight, drag, or revive in combat zones.
7.2 Gang zones are KOS and NLR-free areas.
7.3 Hostage-taking is not allowed in combat/gang zones.
7.4 Interfering with official events is prohibited.

8 - Police & Paramedics

8.1 No giving items to civilians unless it’s part of your role/job.
8.2 Playermodels must have full clothing by either selecting a different role or by using the ingame closets to customise your playermodel.

9 - Advertisement

9.1 Advertising other servers or hosting services is not allowed.
9.2 Do not promote other Discord servers.

10 - Staff Members & Community

10.1 Disrespecting staff is not tolerated.
10.2 Staff decisions are final. Appeals may be submitted on the forums.
10.3 Lying to staff may result in a ban.
10.4 Community bans are given out purely from Staff Lead+ all appeals must be followed through the correct format (Found in Ban Message)

11 - Building Rules

11.1 KOS zones are only valid inside base interiors. Unless specified (e.g., gang bases), KOS lines cannot extend into the street.
11.2 You may only kill someone in or around your base if a clearly visible KOS sign is placed on the exterior.
11.3 Players inside a property you’ve just bought must be given 30 seconds to leave before KOS enforcement begins.
11.4 KOS and Building signs must be easy to see and not blend into props. Minimum text size is 40.
11.5 You cannot place a KOS sign and a Building sign at the same time. Choose one or the other.
11.6 A Building sign pauses all RP interactions inside the base, including raids and muggings.
11.7 While building, no valuables (e.g., printers, stoves, F4 items) may be placed inside the base.
11.8 Building is only allowed inside owned buildings unless otherwise stated (see Extended Base Locations).
11.9 Base pathways must be at least 35 units wide and easily walkable. No crouch, jump, or pixel-perfect entry paths.
11.10 All raidable bases must be accessible by solo raiders (e.g., CP, Thief). No group-only raid requirements.
11.11 While constructing, a visible "Building" text screen must be placed outside the base.
11.12 You must own all exterior doors before building in a structure.
11.13 You may block off unused entrances like windows or garage doors, but a clear entry and exit route must remain.
11.14 You must be active in any base where you own doors. AFK or abandoned properties may be reclaimed.
11.15 Owning multiple buildings is not allowed unless your job explicitly allows it.
11.16 You may not exceed 4 keypad-operated fading doors per base.
11.17 Players must only crack each keypad once per entry and once per exit. No looping or multiple-door traps.
11.18 All fading doors must be connected to a visible keypad or button placed next to the door.
11.19 Keypads must remain visible and cannot be hidden or materialized. Minimum hold time: 5 seconds.
11.20 Fake or disconnected keypads (non-functional) are strictly prohibited.
11.21 Bases may not use invisible props, blackout/colorout effects, or disorienting maze designs.
11.22 Bases are limited to 5 buttons total. No exceptions.
11.23 All entities (text screens, stoves, cameras, etc.) are counted as props and follow prop rules.
11.24 Bases must never trap players. A valid escape or backtrack route must be present at all times.
11.25 Bases may not force crouching, jumping, or taking damage to navigate. This includes crouch-to-shoot designs.
11.26 Peeking holes must be at least the size of prop “plate05x05”. No tiny or one-way exploit views.
11.27 M9K Specialty weapons (e.g., explosives, gas) cannot be used for base defense/attacking
11.28 The Police Department lobby must be open at all times. No locking or blocking it off.
11.29 You may not use signs or laws to make the PD lobby KOS/AOS zones.
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